Feminine Ways of Knowing and Humanitarian VR Film
We argue that many of these VR films perpetuate age-old gender stereotypes under the cloak of cutting-edge digital technology, because they often present feminine ways of knowing in negative contexts. As part of a larger GRF funded project on VR film, we are building a database that currently consists of over 1500 VR films, of which we classify more than 5% as humanitarian. Astonishingly, over 90% of those films feature passive female victims. By contrast, the few male characters in such films usually take on a more active role, e.g. as soldiers or as wildlife guards. Our argument results from a quantitative analysis of ca. 70 humanitarian VR films that shows how five types of women’s ways of knowing are represented: silence, received knowledge, subjective knowledge, procedural knowledge, and narrative inquiry (Belenky et al, 1986). In addition, we will present a qualitative analysis of three paradigmatic VR films to show how they employ embodied negative experiences of feminine epistemology. We will conclude with a contrasting discussion of four indigenous VR films, which present examples of feminine knowledge creation in a more active and hopeful way.