646.1
Addictive Gaming: Self-Analyses of Addiction and the Biographical Context. Life Story Interviews with Video Game Addicts
This presentation tries to give an answer presenting biographical narrative interviews with german male and female gamers who are or were at some point classed as video game addicts according to a psychological screening instrument (CSAS II) (Rehbein et al. 2010) and/or self-analysis. The main objective is to take the subjective perspectives of the video gamers seriously and to reconstruct their self-analyses within their complex interrelationship between everyday life and the biography and the virtual world. By presenting exemplary cases it will be shown, without idealising or pathologising from the outset, which everyday and lifestyle problems can be solved using the virtual practices and which dysfunctionalities and follow-on problems this is potentially linked to.
The project follows Grounded Theory and in the analysis also uses the method of Objective Hermeneutics.
References:
Rehbein, F., Kleimann, M., & Mößle, T. (2010). Prevalence and Risk Factors of Video Game Dependency in Adolescence: Results of a German Nationwide Survey. Cyberpsychology, Behavior, and Social Networking, 13(3), 269-277.