The Paradox of Digital Leisure

Tuesday, 8 July 2025: 19:30
Location: FSE012 (Faculty of Education Sciences (FSE))
Oral Presentation
Nandita ROY, Indian Institute of Management Calcutta, India
This paper explores the evolving boundaries between work and play, beginning with the foundational theories of Johan Huizinga and Roger Caillois, who identified play as a distinct, voluntary activity marked by freedom, non-utilitarianism, and separation from ordinary life. Huizinga’s Homo Ludens posits that play is an essential cultural function, while Caillois’ typology distinguishes between agon, alea, mimicry, and ilinx, each representing different dimensions of human play. Historically, play and work occupied discrete spheres, with play functioning as a respite from the utilitarian rigors of work. However, with the advent of algorithmic cultures, these boundaries have blurred, leading to a profound reconfiguration of leisure in contemporary life.

In today’s digital age, what appears to be play—scrolling through Instagram, engaging with social media, or interacting with open systems—constitutes a form of labor. Users unwittingly participate in data mining, where every interaction, click, or like becomes a commodifiable data point for multinational corporations. This paradoxical engagement with digital platforms complicates our understanding of work and play. The leisure activity of browsing social media, often perceived as an escape from the demands of labor, is, in reality, a covert mechanism of exploitation wherein users generate valuable data without remuneration or awareness.

Drawing on theoretical frameworks from critical media studies and digital labor theory, this paper interrogates how algorithmic cultures reconfigure the relationship between leisure and labor, effectively transforming play into a form of immaterial labor. By examining this paradox, the paper raises critical questions about agency, exploitation, and autonomy in the digital age. Ultimately, it asks: How do we navigate the commodification of our leisure in a world where play has become indistinguishable from work, and how might we reclaim autonomy in the face of this algorithmic co-optation?