260
Leisure and Technology

Thursday, 19 July 2018: 15:30-17:20
Location: 201D (MTCC NORTH BUILDING)
RC13 Sociology of Leisure (host committee)

Language: English

The available leisure time presents a framework for a very wide scope of individual leisure activities that often reflect contemporary changes. At least since industrialization, technology and leisure have become intertwined in several respects. The opportunities for identification that transpire out of the use of technology often result in an almost symbiotic relationship, which is especially true in the case of leisure time sport. Leisure has therefore become part of the technological world over the course of industrialization. The perceptions about the world’s technologisation and leisure time have changed. This session help in demonstrating technology is linked with the parameters of leisure and with the recreational activities themselves. We hope to find submissions that will help in creating new theories of technology and leisure, impact of technology on leisure acts or well-being and inspires finding out new technological aids of leisure. We look forward for submissions from academicians, researchers from different streams across the world.
Session Organizer:
Anju BENIWAL, GOVT. MEERA GIRLS COLLEGE, UDAIPUR, India
Chair:
Sukant CHAUDHURY, University of Lucknow,Lucknow,Uttar Pradesh,India, India
Co-Chair:
Shintaro KONO, University of Alberta, Canada
Oral Presentations
Leisure & Role of Technology in Social Transformation
Pratap PINJANI, GOVT.COLLEGE, AJMER(RAJASTHAN)INDIA, India
Changing Technology and New Ways of Leisure: A Critical Perspective
Javeed AHMAD, Sher-e-Kashmir Institute of Medical Sciences(SKIMS), India
Parenting and Children's Videogaming Experience (the сase of St.-Petersburg, Russia)
Ekaterina OREKH, St.Petersburg state University, Russia; Elena BOGOMIAGKOVA, Saint Petersburg University, Russian Federation
Critical Analysis: Influence of Video Games on Youth Leisure in India
Anju BENIWAL, GOVT. MEERA GIRLS COLLEGE, UDAIPUR, India